What Aizen brings to a team
Aizen is a Combo attacker whose entry ability raises his own ATK while delaying other teammates’ Switch cooldowns. That makes field-time planning the central question when evaluating his kit.
These numbers come from the official October 29 introduction. The announcement labels its content as under development and subject to change.
Skill and attack cards
| Ability | Official description summary |
|---|---|
| Standing at the Top | ATK +40% for 10 Counts. |
| Arts 1: Combo | Quick physical Power Arts. |
| Arts 2: Blast | Ranged spiritual Projectile Arts using Raikoho. |
| Mortal Blow: Kyokasuigetsu | Physical attack. |
Entry bonus: initial versus final
| Innate stage | Own ATK | Other teammates’ Switch delay |
|---|---|---|
| Initial | +22% for 20 Counts | +12 Counts |
| Final | +34% for 20 Counts | +7 Counts |
Do not combine the final attack bonus with the initial cooldown penalty when comparing builds. Use the stage that matches the character you actually have.
Team-planning implications
Our interpretation: an entry buff supports giving Aizen meaningful time to attack, while the teammate cooldown penalty makes an immediate switch-heavy plan less straightforward. This is a reading of the published effects, not a tested rotation or a claim of highest damage.
Compare those conditions with your preferred team in the starter-pick guide. Counts are retained as the official unit; no seconds conversion is assumed.
Sources & update notes
Checked 2026-10-30. Initial sourced edition. Official announcements take precedence when game details change. Third-party recommendations remain attributed to their authors.